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 coordinate descent


Dykstra's Algorithm, ADMM, and Coordinate Descent: Connections, Insights, and Extensions

Neural Information Processing Systems

We study connections between Dykstra's algorithm for projecting onto an intersection of convex sets, the augmented Lagrangian method of multipliers or ADMM, and block coordinate descent. We prove that coordinate descent for a regularized regression problem, in which the penalty is a separable sum of support functions, is exactly equivalent to Dykstra's algorithm applied to the dual problem. ADMM on the dual problem is also seen to be equivalent, in the special case of two sets, with one being a linear subspace. These connections, aside from being interesting in their own right, suggest new ways of analyzing and extending coordinate descent. For example, from existing convergence theory on Dykstra's algorithm over polyhedra, we discern that coordinate descent for the lasso problem converges at an (asymptotically) linear rate. We also develop two parallel versions of coordinate descent, based on the Dykstra and ADMM connections.


Last-Iterate Convergence of Randomized Kaczmarz and SGD with Greedy Step Size

arXiv.org Machine Learning

We study last-iterate convergence of SGD with greedy step size over smooth quadratics in the interpolation regime, a setting which captures the classical Randomized Kaczmarz algorithm as well as other popular iterative linear system solvers. For these methods, we show that the $t$-th iterate attains an $O(1/t^{3/4})$ convergence rate, addressing a question posed by Attia, Schliserman, Sherman, and Koren, who gave an $O(1/t^{1/2})$ guarantee for this setting. In the proof, we introduce the family of stochastic contraction processes, whose behavior can be described by the evolution of a certain deterministic eigenvalue equation, which we analyze via a careful discrete-to-continuous reduction.


Random Coordinate Descent on the Wasserstein Space of Probability Measures

arXiv.org Machine Learning

Optimization over the space of probability measures endowed with the Wasserstein-2 geometry is central to modern machine learning and mean-field modeling. However, traditional methods relying on full Wasserstein gradients often suffer from high computational overhead in high-dimensional or ill-conditioned settings. We propose a randomized coordinate descent framework specifically designed for the Wasserstein manifold, introducing both Random Wasserstein Coordinate Descent (RWCD) and Random Wasserstein Coordinate Proximal{-Gradient} (RWCP) for composite objectives. By exploiting coordinate-wise structures, our methods adapt to anisotropic objective landscapes where full-gradient approaches typically struggle. We provide a rigorous convergence analysis across various landscape geometries, establishing guarantees under non-convex, Polyak-Łojasiewicz, and geodesically convex conditions. Our theoretical results mirror the classic convergence properties found in Euclidean space, revealing a compelling symmetry between coordinate descent on vectors and on probability measures. The developed techniques are inherently adaptive to the Wasserstein geometry and offer a robust analytical template that can be extended to other optimization solvers within the space of measures. Numerical experiments on ill-conditioned energies demonstrate that our framework offers significant speedups over conventional full-gradient methods.


Coordinate-wise Power Method

Neural Information Processing Systems

In this paper, we propose a coordinate-wise version of the power method from an optimization viewpoint. The vanilla power method simultaneously updates all the coordinates of the iterate, which is essential for its convergence analysis. However, different coordinates converge to the optimal value at different speeds. Our proposed algorithm, which we call coordinate-wise power method, is able to select and update the most important k coordinates in O(kn) time at each iteration, where n is the dimension of the matrix and k n is the size of the active set. Inspired by the "greedy" nature of our method, we further propose a greedy coordinate descent algorithm applied on a non-convex objective function specialized for symmetric matrices. We provide convergence analyses for both methods. Experimental results on both synthetic and real data show that our methods achieve up to 23 times speedup over the basic power method. Meanwhile, due to their coordinate-wise nature, our methods are very suitable for the important case when data cannot fit into memory. Finally, we introduce how the coordinatewise mechanism could be applied to other iterative methods that are used in machine learning.


Asynchronous Parallel Greedy Coordinate Descent

Neural Information Processing Systems

In this paper, we propose and study an Asynchronous parallel Greedy Coordinate Descent (Asy-GCD) algorithm for minimizing a smooth function with bounded constraints. At each iteration, workers asynchronously conduct greedy coordinate descent updates on a block of variables. In the first part of the paper, we analyze the theoretical behavior of Asy-GCD and prove a linear convergence rate. In the second part, we develop an efficient kernel SVM solver based on Asy-GCD in the shared memory multi-core setting. Since our algorithm is fully asynchronous--each core does not need to idle and wait for the other cores--the resulting algorithm enjoys good speedup and outperforms existing multi-core kernel SVM solvers including asynchronous stochastic coordinate descent and multi-core LIBSVM.


When Cyclic Coordinate Descent Outperforms Randomized Coordinate Descent

Neural Information Processing Systems

The coordinate descent (CD) method is a classical optimization algorithm that has seen a revival of interest because of its competitive performance in machine learning applications. A number of recent papers provided convergence rate estimates for their deterministic (cyclic) and randomized variants that differ in the selection of update coordinates. These estimates suggest randomized coordinate descent (RCD) performs better than cyclic coordinate descent (CCD), although numerical experiments do not provide clear justification for this comparison. In this paper, we provide examples and more generally problem classes for which CCD (or CD with any deterministic order) is faster than RCD in terms of asymptotic worst-case convergence. Furthermore, we provide lower and upper bounds on the amount of improvement on the rate of CCD relative to RCD, which depends on the deterministic order used. We also provide a characterization of the best deterministic order (that leads to the maximum improvement in convergence rate) in terms of the combinatorial properties of the Hessian matrix of the objective function.


SEGA: Variance Reduction via Gradient Sketching

Neural Information Processing Systems

We propose a novel randomized first order optimization method---SEGA (SkEtched GrAdient method)---which progressively throughout its iterations builds a variance-reduced estimate of the gradient from random linear measurements (sketches) of the gradient provided at each iteration by an oracle. In each iteration, SEGA updates the current estimate of the gradient through a sketch-and-project operation using the information provided by the latest sketch, and this is subsequently used to compute an unbiased estimate of the true gradient through a random relaxation procedure. This unbiased estimate is then used to perform a gradient step. Unlike standard subspace descent methods, such as coordinate descent, SEGA can be used for optimization problems with a non-separable proximal term. We provide a general convergence analysis and prove linear convergence for strongly convex objectives. In the special case of coordinate sketches, SEGA can be enhanced with various techniques such as importance sampling, minibatching and acceleration, and its rate is up to a small constant factor identical to the best-known rate of coordinate descent.