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 coordinate descent


When Cyclic Coordinate Descent Outperforms Randomized Coordinate Descent

Neural Information Processing Systems

The coordinate descent (CD) method is a classical optimization algorithm that has seen a revival of interest because of its competitive performance in machine learning applications. A number of recent papers provided convergence rate estimates for their deterministic (cyclic) and randomized variants that differ in the selection of update coordinates. These estimates suggest randomized coordinate descent (RCD) performs better than cyclic coordinate descent (CCD), although numerical experiments do not provide clear justification for this comparison. In this paper, we provide examples and more generally problem classes for which CCD (or CD with any deterministic order) is faster than RCD in terms of asymptotic worst-case convergence. Furthermore, we provide lower and upper bounds on the amount of improvement on the rate of CCD relative to RCD, which depends on the deterministic order used. We also provide a characterization of the best deterministic order (that leads to the maximum improvement in convergence rate) in terms of the combinatorial properties of the Hessian matrix of the objective function.


SEGA: Variance Reduction via Gradient Sketching

Neural Information Processing Systems

We propose a novel randomized first order optimization method---SEGA (SkEtched GrAdient method)---which progressively throughout its iterations builds a variance-reduced estimate of the gradient from random linear measurements (sketches) of the gradient provided at each iteration by an oracle. In each iteration, SEGA updates the current estimate of the gradient through a sketch-and-project operation using the information provided by the latest sketch, and this is subsequently used to compute an unbiased estimate of the true gradient through a random relaxation procedure. This unbiased estimate is then used to perform a gradient step. Unlike standard subspace descent methods, such as coordinate descent, SEGA can be used for optimization problems with a non-separable proximal term. We provide a general convergence analysis and prove linear convergence for strongly convex objectives. In the special case of coordinate sketches, SEGA can be enhanced with various techniques such as importance sampling, minibatching and acceleration, and its rate is up to a small constant factor identical to the best-known rate of coordinate descent.








AccelerationExists!OptimizationProblems When OracleCanOnlyCompareObjectiveFunctionValues

Neural Information Processing Systems

The Order Oracle has the capability to compare two functions; however, in contrast to the zero-order oracle, it lacks the ability to calculate or utilize the actual value of the objective function. This concept closely mirrors the challenges encountered in real-world black-box optimization problems.


Efficient Use of Limited-Memory Accelerators for Linear Learning on Heterogeneous Systems

Celestine Dünner, Thomas Parnell, Martin Jaggi

Neural Information Processing Systems

We propose a generic algorithmic building block to accelerate training of machine learning models on heterogeneous compute systems. Our scheme allows to efficiently employ compute accelerators such as GPUs and FPGAs for the training of large-scale machine learning models, when the training data exceeds their memory capacity. Also, it provides adaptivity to any system's memory hierarchy in terms of size and processing speed. Our technique is built upon novel theoretical insights regarding primal-dual coordinate methods, and uses duality gap information to dynamically decide which part of the data should be made available for fast processing. To illustrate the power of our approach we demonstrate its performance for training of generalized linear models on a large-scale dataset exceeding the memory size of a modern GPU, showing an order-of-magnitude speedup over existing approaches.